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  |     LYN  LI  PORTFOLIO                                                                                                                                                                                ProjectsShowreelAbout  

Biography








Lyn  Li



Lyn Li is an enthusiastic game artist based in Los Angeles with experience ranging from 3d modeling, texturing, set dressing, lighting and cinematic directing. She is currently employed by Petrol Advertising, where she worked as a 3D Generalist developing commercial trailer and key art for games/studios/brands such as Call of Duty, Rainbow Six Siege Ubisoft, FromSoftware, Netflix using Unreal Engine and 3D softwares.  

She is also an active indie game developer, taking part as an art director in one released stylized game and several mini games. Her objective has always been to bring stunning visuals, immersive narratives, and lively environments into her creation.








Skills




  • High-quality 3D modeling and sculpting


  • UV mapping and optimization

  • Texturing and material/shader creation for realism and stylization
  • Modular assets building
  • World building
  • Level set dressing and scene composition
  • Lighting and atmosphere
  • Game cinematic production
  • Visual Development 
  • Continuous learning and adaptability





Experienced Software


  • Unreal Engine
  • Autodesk Maya
  • Blender
  • Zbrush
  • Houdini
  • Substance Painter
  • Substance Designer
  • Photoshop
  • After Effect
  • Premiere




Main Collaborations




Activision, Bethesda Softworks, FromSoftware, Ubisoft, Netflix Games, SEGA, IO Interactive, Saber Interactive, Iron Galaxy Studio, Offworld Industries, 1047 Games






Email:lynliartspot@gmail.com


Contact: lynliartspot@gmail.com