Biography
Lyn Li
Lyn Li is an enthusiastic game artist based in Los Angeles with experience ranging from 3d modeling, texturing, set dressing, lighting and cinematic directing. She is currently employed by Petrol Advertising, where she worked as a 3D Generalist developing commercial trailer and key art for games/studios/brands such as Call of Duty, Rainbow Six Siege Ubisoft, FromSoftware, Netflix using Unreal Engine and 3D softwares.
She is also an active indie game developer, taking part as an art director in one released stylized game and several mini games. Her objective has always been to bring stunning visuals, immersive narratives, and lively environments into her creation.
Skills
- High-quality 3D modeling and sculpting
- UV mapping and optimization
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Texturing
and material/shader creation for realism and stylization
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Modular assets building
- World building
- Level set dressing and scene composition
- Lighting and atmosphere
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Game cinematic production
- Visual Development
- Continuous learning and adaptability
Experienced Software
- Unreal Engine
- Autodesk Maya
- Blender
- Zbrush
- Houdini
- Substance Painter
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Substance Designer
- Photoshop
- After Effect
- Premiere
Main Collaborations
Activision, Bethesda Softworks, FromSoftware, Ubisoft, Netflix Games, SEGA, IO Interactive, Saber Interactive, Iron Galaxy Studio, Offworld Industries, 1047 Games
Email:lynliartspot@gmail.com