Biography
Lyn Li
Lyn Li is a Los Angeles–based Environment Artist and 3D Generalist passionate about creating immersive worlds through environment art, lighting, and cinematic storytelling. Her expertise spans the game art pipeline, from high-quality 3D asset creation to sculpting, texturing, from modular asset building to world building, from set dressing, lighting, atmosphere to performance optimization and cinematic production. She enjoys combining artistic vision with technical workflows to create immersive game worlds.
Most recently, Lyn worked as a 3D Generalist at Petrol Advertising, where she created high-quality game trailers and marketing key arts for game studios including Activision, Bandai Namco, Fromsoftware,
Ubisoft, SEGA. Her production experience bridges both game development and marketing, creating high-quality marketing visuals and real-time cinematics across a wide range of game franchises and audiences. Working across diverse projects, she quickly adapts to different artistic directions and production workflows while collaborating closely with artists and creative directors.
Outside of her professional career, Lyn is an active indie game developer. She has launched a stylized indie game on Steam and continues to develop new indie and small-scale game projects, using them as opportunities to experiment with stylized visuals, world building, and gameplay-driven design while deepening her understanding of full game production.
Skills
- High-quality 3D modeling and sculpting
- UV mapping and optimization
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Texturing
and material/shader creation for realism and stylization
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Modular assets building
- World building
- Level set dressing and scene composition
- Lighting and atmosphere
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Game cinematic production
- Visual Development
- Continuous learning and adaptability
Experienced Software
- Unreal Engine
- Autodesk Maya
- Blender
- Zbrush
- Houdini
- Substance Painter
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Substance Designer
- Photoshop
- After Effect
- Premiere
Email:lynliartspot@gmail.com